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- Texture synthesis methods can be divided into the following three categories: Texture Mapping, Procedural Texture Synthesis and Texture Synthesis from Samples. 纹理合成大体上可以分为纹理映射(Texture Mapping)、过程纹理合成(Procedural Texture Synthesis)和基于采样的纹理合成(Texture Synthesis from Samples)三类。
- procedural texture synthesis 过程纹理合成
- In this paper, a procedural texture mapping method based on Perlin noise function is designed and implemented on an FPGA programmable board. 在FPGA可编程硬件平台上设计实现了基于珀林噪声函数的过程性纹理生成算法。
- This method is very simple and provides pseudo-BTFs reflectance, using texture synthesis approaches. 这个方法不需要复杂的仪器来拍摄,并且利用纹理生成的方法还原一个近似的纹理函数模型。
- A new difference measure for texture synthesis, intensity structure difference (ISD), is presented. 提出了一种基于结构性信息的判断纹理块匹配误差的新方法:颜色-结构差异算法。
- This paper proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface. 摘要 根据模型上各相邻三角面的法向,采用广度优先策略将模型划分。
- Firstly, this paper shows the related work, then show the midpoint displacement method and the procedural texture method based on height value.At last, this paper gives the implements. 分析了真实感地形生成的相关研究工作,给出了完整的基于中点移位生成地形模型的方法及完整的基于高程场的过程纹理生成方法,总结了实验结果。
- Texture synthesis is one of the hottest areas in Computer Graphics, Computer Vision and Image Processing fields. 纹理合成是当前计算机图形学、计算机视觉和图像处理领域的研究热点之一。
- At present, it is not mature.So now it doesn"t satisfy the demand of multifarious texture synthesis. 目前纹理生成技术尚未成熟,现有的一些方法无法满足实际对生成各种纹理图像的要求。
- With regard to an arbitrary planar region, we decompose it into relatively uniform triangular mesh to produce triangles as the unit for texture synthesis. 对于任意平面区域需剖分成较均匀的三角网格,以剖分得到的三角形作为基本的合成单元来进行合成。
- Heeger &Bergen et al provided a way of texture synthesis by using Laplace and controllable pyramids to improve the quality of synthesized texture. Heeger &Bergen利用拉普拉斯和可控金字塔进行纹理合成,使合成纹理的质量得到了提高。
- Based on the image quilting method proposed by Efros et al., present and compare five methods for 3D surface texture synthesis. 在基于图像缝合的二维纹理合成方法基础上,提出并比较了五种三维表面纹理合成方法。
- Interpolation of user-provided vectors provides a smooth vector field capable of being used to guide the change of directions and scales in texture synthesis. 根据用户在此三角网格上指定表示纹理方向和大小的矢量来插值生成矢量场,用以控制合成纹理的变化。
- The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures. 这个视频深入讲解如何使用噪波、倾斜度、图片以及程序纹理去创建更高级的基于贴图的节点。
- In order to keep the trait of texture pattern's continuity and structure, a measure of texture synthesis is presented according to texture's pattern and its design. 摘要为了更好的地保持织物纹理图案结构的连续性特征,提出一种针对织物图形图案设计的纹理合成方法。
- Seams and distortion of the pattern while texture mapping can be avoided through texture synthesis, which has attract the attention of many researchers. 摘要为克服传统纹理映射引起的接缝和扭曲,纹理合成技术近年来引起了人们关注。
- This may either be procedural textures (Some metal), i. E. Textures that are created by a mathematical formula, images, or environment maps to create the impression of reflections and refractions. 这可能是程序纹理(某些金属)即通过数学公式创建的纹理,图片或者环境映射来制造对反射和折射的效果。
- This may either be procedural textures ((Some metal), i.e. textures that are created by a mathematical formula, images, or environment maps to create the impression of reflections and refractions. 这可能是程序纹理((某些金属)即通过数学公式创建的纹理,图片或者环境映射来制造对反射和折射的效果。
- Real-time texture synthesis is well researched in chapter 4: (1) we present a new method of image mosaic based on maximum and intensity correlation, and we use this improved image mosaic method to accelerate Image Quilting algorithm. 对二维实时纹理合成算法展开了深入地研究,主要内容包括:(1)介绍基于最大梯度和灰度相关匹配的Image Quilting加速算法,基本达到实时性要求;
- This method is applicable to both arbitrary planar regions and 3D triangular mesh of any topology with convenient control of smooth changes in directions and scales shown in texture synthesis. 该算法适用于任意二维平面和任意拓扑的三维网格,可方便地控制纹理合成时方向和尺度的连续变化。