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- Photos used for the basis of your texture should roughly match the final texture map size. 使用照片作为你的材质的基础来粗略的匹配最终材质贴图的尺寸。
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- Use Photo-retouch program to modify and collage photos into a larger new texture map according to the need of the animation. 依动画所需,使用修图软体将类似图像拼贴成较大张的肌理底图。
- Kristof Beets. Texture Map Compression [EB/OL]. http://www. pvr-net. com/hardware/compression/4cchtml 1998. 计算机图形学的算法基础[M].;北京:机械工业出版社;2002
- The height map correlates to the surface's regular texture map and stores one height value per texel. 高度贴图和常规的材质贴图相关,并且存储了一个高度值在每个贴图像素中。
- If your ship is modular, try to pack all modules ( wings, fins, gears, etc.. ) within the same texture map. 如果你的船是组件,试着捆扎(pack)所有的组件(翼、鳍、装置等)在相同的贴图之内。
- The Random Bricks shading network produces a texture map of randomly generated bricks. 随机砖形的材质网络产生一个随机产生的砖形的纹理贴图。
- The Screw Thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map. 螺纹材质网络是一个好例子,它证明了如何通过一个数学表达式来驱动置换,它强于一个方便的纹理贴图。
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- Instead, the geometry itself is modified at render time by a texture map or expression connected to the shading group via a Displacement node. 相反地,它本身的几何学是在渲染时通过一个纹理或表达式连接到材质组上通过一个置换节点来完成修改的。
- To create a texture map, you select a texture projection method and then link an image file to it, all in the texture map property. 创建纹理贴图,首先选择一个纹理贴图的投影图的映射方式并给它连接上一个图像文件,这些都在纹理贴图的属性中可以找到。
- Specifies whether the device supports texture mapping on lines. 指定设备是否支持对线条进行纹理映射。
- An approach of texture mapping based on triangulation is presented. 摘要提出一种基于三角划分的纹理映射算法。
- The textured map view displays airports, roads, rivers and railway lines. 纹理地图视图显示机场、道路、河流和铁路线。
- Gets or sets a value indicating whether the device supports texture mapping. 获取或设置一个值,该值指示设备是否支持纹理映射。
- The paper introduces complex texture mapping by using OpenGL and Visual C ++ . 介绍利用OpenGL和VisualC+ + 6 .;0进行复杂曲面的纹理映射。
- Realized the texture mapping and showed the satisfactory visualization. 实现了纹理映射,得到了满意的可视化效果。
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- The process of two-step texture mapping is composed of S mapping and O mapping. 两步纹理映射方法将映射过程分解为S映射与O映射两步进行。