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- vertex normal veetor 顶点法矢
- Vertex format includes a vertex normal vector. 顶点格式包括顶点法线向量。
- Structure that contains the vertex normal data. 一个包含顶点法线数据的。
- Represents the ny component of the vertex normal. 表示顶点法线的ny分量。
- Represents the vertex normal data. 表示顶点法线数据。
- Structure that represents the ny component of the vertex normal. 字段是表示顶点法线的ny分量的。
- Vertex normal index (%1) out of bounds. Bad element in indices array. 顶点法线指数(%251)超出上限。指数数组中的元素不正确。
- Find the cosine of the angle between the vertex normal and the newly calculated vertex to light normal. 确定顶点法线与重新计算顶点后得到的光照法线之间的角度的余弦。
- Enables or disables automatic normalization of vertex normals. 启用或禁用顶点法线的自动规范化。
- Also we can made the edge sharp by duplicating the vertex normal vectors at any intersection of faces. 同样我们也可以通过加倍顶点法向量来锐化边界。
- It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map. 它通过顶点法线所定义的方向察看每个目标面,然后根据来自法线贴图的信息通过补偿它来计算新的灯光效果。
- If you are creating an object that is flat,set the vertex normals to point perpendicular to the surface. 如果物体的表面是平的,那么每个顶点的法向量都垂直于表面。
- Direct3D uses the vertex normals for Gourand shading,lighting,and texturing effects. Direct3D使用顶点法向量来实现Gourand渲染,光照和纹理效果。
- In this part, the different algorithms for light-effect are discussed in details and a best way for the calculation of a large amount of vertexes normal is presented. 在这部分里,详细地讨论了实现光影效果的不同算法的效率,并且找到一种高效地计算栅格顶点法向量的途径;
- The computer has a normal qwerty keyboard. 这台计算机有标准的英文键盘。
- The situation has returned to normal in the city. 这座城市的局势已恢复正常。
- The normal return fare to New York is fifty-six. 去纽约的来回票标准价是56元。
- Situated at the vertex or highest point; directly overhead. 顶点的在顶点或者最高点的; 头的正上方的
- Everything is absolutely normal. 一切完全正常。
- This case is not amenable to the normal rules. 这件事经不起常规的检验。