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- Novel methods of finding the minimum bounding box based on optimization algorithms are proposed. 新方法基于优化算法,通过旋转包覆实体的正方体来测定实体的最小包容盒。
- minimum bounding box 最小包容盒
- Firstly,the basic voxel is normalized by constructing its minimum oriented bounding box. 首先建立基本体素的最小有向包围盒,对体素进行标准化;
- LlGetBoundingBox Get prim bounding box. 得到边界框。
- Computes a coordinate axis-oriented bounding box. 计算用坐标轴定向的边界框。
- Bounding box for all grid vertices. 返回所有网格点的包围盒。
- Determines whether a ray intersects the volume of a bounding box. 确定光线是否与边界框体相交。
- Toggles between showing or hiding the bounding box around objects. 之间切换显示或隐藏该包围盒左右的物体。
- Show all object as bounding boxes. 以边界框的形式显示所有对象。
- Fixed problem when publishing where the Avatar had its bounding box showing. 固定的问题;在出版中梵有其框显示.
- Wire frames and bounding boxes solve problems of object visibility. 线框和边框解决了对象的可视化问题。
- The blocks in VOP bounding box were classified into transparent blocks, boundary blocks, and opaque blocks. VOP的边框内块分为透明块、边界块和模糊块。
- The technology of bounding box plays an important role in the applied area of CG, CAGD and computer animation. 包围盒技术在计算机图形学(CG)、计算机辅助几何设计(CAGD)和计算机动画等应用领域中都有着非常重要的作用。
- MBR (minimum bounding rectangle) MBR(最小边界矩形)
- Minimum Bounding Rectangular(MBR) 最小外包矩形
- GetBounds This returns a rectangle (in a Rect structure) that represents the bounding box of the strokes. 该方法返回一个矩形,该矩形为包含所有笔划的边框。
- Maximum and minimum bounds may be placed on any unknown thickness or index of refraction. 全局解决方案/最优化方法用于获得最好的解决方案;因此避免局部最小风险;极小化测量误差.
- The Particle Volume Cloud shader renders the point cloud's bounding box as a volume. 粒子体积云材质节点是把点云的边界框内的区域作为一个体积来进行渲染。
- Select the skeleton in the scene view by click-dragging a bounding box around it. 在场景中,单击拖动一个范围包围选择骨骼。
- The technique of bounding box is combined to match fingerprint minutia based on vector triangular. 在基于矢量三角形的匹配算法中引入了界限盒技术,增强了算法的容忍性。