World of Warcrafts player vs player system could not compare to what Dark Age of Camelot has and what Warhammer will enhance to their previous system.
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由此可见,互动性强、参与度高、间接性的产品推广方式只会吸引更多的人来参与和学习,而不会像硬广告会导致网友的反感。
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