Most part of this algorithm was implemented in vertex shader and pixel shader of Graphics Process Unit (GPU) by using Microsoft Direct3D and HLSL (High-Level Shader Language).
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算法实现时;使用Microsoft Direct3D 9.;0 SDK作为3D开发库;并用HLSL(High-Level Shader Language)将大部分绘制算法在图形处理单元(GPU)的顶点着色器(vertex shader)和片段着色器(fragment shader)上实现。
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