In this paper,the texture mapping technology of OpenGL and its basic (ope)rating process in MFC were briefly introduced,and through a practical example, the necessity of the texture mapping technology in building lifelike graphics was validated.
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本文简要介绍了OpenGL的纹理贴图技术及其在MFC中的基本操作步骤。 并通过最后的实例验证了纹理贴图技术在绘制真实感图形中的必要性。
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