After the common method fitting for OpenGL was outlined,a method to determine three rotation angles,depending on the three axes,was found out,and its algorithm was developed,which satisfied the special requirement of VgPos function in Vega.
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文中不仅介绍了在OpenGL开发环境中调整卫星姿态的方法和算法,而且针对Vega开发环境中VgPos函数的特殊要求,详细论证了同时对三个坐标轴分别旋转时依次确定三个旋转角的方法,并给出了求解三个旋转角的算法。
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