先介绍图形算法中常用的数学理论基础:矩阵变换,三维向量代数,四元数基础,随后介绍了图形硬件和图形应用编程接口的发展,并从应用角度分析了图形软硬件的发展趋势。
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Firstly, the math theory used in the engine was described. For example, Matrix Transform, 3D Vector, Quaternion, secondly, introduced the development of Graphics Card and Programming API nowadays and their evolutions.
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